Processor

Memory

  • Main Memory (used directly by 68K): 64 KB
  • Main Video memory : 74 KB
    • Video Memory: 64 KB
    • Palette Memory : 8 KB
    • Fast Video RAM : 2 KB
  • Sound Memory (used directly by Z80): 2 KB

Display

  • Display resolution: 320x224 (many games only used the centermost 304 pixels)
  • Color Palette: 65,536
  • Maximum Colors On-Screen: 4,096
  • Maximum Sprites On-Screen: 380
  • Minimum Sprite Size: 1x2
  • Maximum Sprite Size: 16x512
  • Maximum Sprites per scanline: 96
  • Background Layers: 0
  • Aspect ratio: 4:3
  • A/V output: RF, composite video, RGB (with separate 21 pin SCART cable FCG-9).

Sound

  • Sound CPU: Z80 at 4 MHz
  • Sound hardware: YM2610 at 8 MHz, stereo sounds up to 56 kHz
  • 4 channels FM (4 operators + LFO)
  • 3 PSG
  • 1 noise
  • 7 4-bit ADPCM
  • Work RAM (sound): 2KB
  • Sound ROM 128KB on-board (only less than 32KB used)
  • up to 512KB sound ROM on cartridges

Power

  • Source: separate DC 5 V(older systems) and DC 9 V adapter (newer systems).
  • Consumption: 8 W older Systems, 5 W newer Systems

Dimensions

  • Console: 325 mm (width) x 237 mm (depth) x 60 mm (height).
  • Controller: 280 mm (width) x 190 mm (depth) x 95 mm (height).

Storage

  • Removable Memory Card: 8 KB or 68-pin JEIDA ver.3 spec memory
    • Any 68-pin memory that fits the JEIDA ver.3 spec will work
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